The funny thing is I done it with platform movement. Nothing happens, the gravity doesn't shift.Ĭan someone in the know have a look and see if it's my coding or a bug? This should lighten the gravity, ultimately reversing it. When I hold up arrow I subtract 1 from alt value a. ![]() ![]() I set alt value a of my active to 100 then always set the gravity of my object to alt value a as there doesn't seem to be a way to directly alter the gravity of an object. I'm trying to apply thrust movement and this is the way I'm doing it. I have set it to stop when it collides with a background, that works fine. I have a physics object with static movement. ![]() I wanted to ask here before I reported it as a bug in case I'm doing it wrong.
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